About Me

My Name is Lewis, I am a 24 Year old Aspiring Animator based in Warwickshire with a Masters Degree in Animation Production from Arts University of Bournemouth and a Bachelors in Games Design

I have a deep passion for PS1 & PS2 games, this passion being reflected in my animation work.

Email: Lewisrogers16@gmail.com

Strong zero and its consequences…

A 9 second looping animation created in blender. This was the first animation that I uploaded to my social media accounts. I treated this animation as a sandbox environment in which I would mess around with an array of blenders tools before later learning what their intended purpose is.

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Would you like to relive Your Childhood?

A smaller in scope animation showing off a model of a GameBoy Advance that I created. This was to set a foundation for me to show off individual elements of larger animated scenes so that I could later have a constant flow of work to show off.

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What leaves our life today… creates who we are tomorrow

Another example of a small animated scene made up of smaller models I created for another scene. This scene also displays my first attempt at liquid simulation.

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Meet The Artist/ Future portfolio (WIP)

This space is saved for a project that I have been working on in my spare time that will introduce followers on social media to who I am and what I do, as well as being developed into an interactive portfolio of sorts that will replace this one where visitors to the site can interact with the scene to learn more about the projects that I have worked on. This section will be updated when there is more to display.

Final Year Project (LEvel Design)

This was the final project of my bachelors degree in games design. In this project i decided to recreate the Tokyo suburb of Senkawa, a location that i lived in during an internship opportunity in the summer of 2022. The project used a modular prefab workflow that I used to recreate this location.

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Spectra

A 9 second looping animation created in blender. This was the first animation io uploaded to my social medias. I treated this animation as a sandbox environment in which I would mess around with an array of blenders tools before later learning what their intended purpose is.

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